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We join with those who mourn the loss of life, the injuries, and the disruption of lives caused by the attacks against Washington, DC, and New York, N.Y. All those effected -- the brave people who helped in rescue efforts, those involved in America's response to terror and in the war with Iraq-- are in our thoughts and prayers.
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Aerospace Corporation Vandenberg AFB, CA On Saturday, August 17, 1996, hackers took control of the World Wide Web home page of the U. S. Department of Justice. The unknown perpetrators replaced it with swastikas, obscene pictures, criticism of the Communications Decency Act, and links to anti-politician sites on the Web. The name of the site was changed to “Department of Injustice” and said the department “serves to punish all who don’t agree with moral standards set forth by Clinton. Anything and anyone different must be jailed.” As security professionals, we already understand many of the motives involved in traditional espionage—greed, ideology, revenge, coercion, intrigue. These also motivate individuals in the newly burgeoning ares of industrial espionage. It’s not as easy to understand the motives of those who hack into WWW sites or write computer viruses. One good source of information is a “cyberpunk” literature. William Gibson’s Neuromancer, published in 1984, is usually credited as defining the genre. The “hero,” a young man named Case, is a hacker who earns a living via industrial espionage. His life includes drug abuse, black marketeering, theft, surgical implantation of electronics, danger, and violence. Computer security expert Paul Saffo wrote several years ago “I am particularly struck by the ‘generation gap’ in the computer community when it comes to Neuromancer: virtually every teenager hacker I spoke with has the book, but almost none of my friends over 30 have picked it up.” Although it is difficult to define the movement, there are three main classifications of cyberpunks. Hackers are skilled or talented with most aspects of computers, electronics, and technology. For them, technology is not just a hobby but a way of life. Cypherpunks believe the government is out to invade the privacy of everybody on the planet. Their central goal is to out-smart the system. Ravers use synthesized and sampled music, computer-generated psychedelic art, and designer drugs to create massive all-night dance parties and love-fests in empty warehouses or remote locations. Many cyberpunks believe that information and computing resources should be freely accessible to everyone. They do not believe it is wrong to break into someone’s computer, read files, or copy them. If anyone is at fault, it is the victim for failing to secure (or adequately secure) his or her system. Here is a short list books and films, in case you would like to learn
more about this world view:
For those of you trapped in cars during long communtes, look for these titles on audiocassette. My local library had several of these titles on their shelves. The Internet has several interesting WWW pages about cyberpunk literature They contain more extensive discussions of the genre, as well as more extensive lists of books, films, and analytical articles. For one put together by a Purdue University doctoral candidate in English Literature, point your browser to http://omni.cc.purdue.edu/~stein/stein.htm. [Webmaster's note: This article was written in September 1996 for the VSAC News and NCMS Channel Islands News. Unfortunately, the web site at Purdue University listed above is no longer active.] |
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Last Updated: March 22, 2000.